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We Are Innovation Partners, Purveyors of a New Development Services Model for Creative Industries.
Read moreCinderella Free Fall was Amber’s first dive into making a game from scratch and remains, to this day, the longest living title by Amber. In many ways, it’s also the steepest learning curve we went through, and in some respects, this was our baptism by fire. We’ll be sharing our learnings, in the article below, with a look at the decisions we made while building this game. Before that, however, if you’re not one of the 8 million people that downloaded the game, here’s a few words about it.
Read moreFour months before the release of the Apple Watch, we were speaking to the wonderful people at Glu Mobile & The Hobby about the coming future of wrist-based wearable gaming. We have learned, over the years, that there is a lot of room for innovation in the gaming world and that innovation is usually driven by new hardware.
Read moreThe origins of the War Commander franchise lie a decade ago when web browser games started gaining popularity. At the time, most companies took a very soft approach and delivered successful titles like Farmvile Saga. KIXEYE’s approach on the matter was more elaborate and visceral in presentation. They didn’t want a casual game, they went for the big prize and pursued a sci-fi concept. It was a huge success and KIXEYE decided to e as well with a better appeal in full marvelous 3D
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