Collaborating with King to Deliver High-Quality Content for Diamond Diaries Saga

How Amber built a dedicated level design team to deliver consistent, live-ready content at scale.

Amber Mobile Games Awards

Creating thousands of levels for a live puzzle game means finding new ways to keep the experience fresh without losing sight of quality, progression, or the game's original vision.

Working closely with King, Amber developed a scalable level design pipeline for Diamond Diaries Saga, combining weekly delivery, KPI-driven iteration, ongoing balancing, and close collaboration around the player experience. Over the course of the partnership, the team delivered more than 5,500 live levels while continuously adapting content and workflows as the game evolved.

Inside the case study:

  • How the team scaled level production while maintaining live-ready quality
  • The role of player data and KPIs in balancing and iteration
  • Amber's Focusing Lens Approach to collaborative level design
  • The processes that supported consistent weekly delivery and long-term partnership