Over 24 days, one senior Amber engineer directed AI coding agents to rebuild the opening sequence of The Elder Scrolls III: Morrowind in Godot, using the open-source OpenMW codebase as the reference. The result was a playable end-to-end slice, backed by a growing verification system designed to test the port against the original rather than against the agents' own assumptions.
The experiment quickly became about more than speed. As the team moved from a single agent and chat window to a multi-agent pipeline, the real work shifted toward orchestration, ground-truth verification, adversarial review, persistent project memory, and keeping humans in the loop where automated gates were not enough.