Amber Academy Webinars

Welcome to our series of Amber Academy Webinars!
Amber Academy

About the Project

Sticking to our values is essential for us, no matter the conditions. When staying home became the new normal, we've thought about solutions to stay close to our Amber Academy community.

Also, stay in touch with our Facebook page where we always post news & opportunities.


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The Brand that Feeds You

For this one, Scott Humphries talked about “The Brand that Feeds You”, a broad theme that you'll find very generous if you're a developer looking to license brands or work with a famous brand in a game, or just curious about the experience of working with famous brands, like Disney!
Webinar Scott

Scott Humphries

Head of Product Development @ Amber

With over 15 years of experience spearheading some of the most successful mobile games in the industry, Scott is one great achiever.

Most recently, Scott was running Disney Interactive's co-development and licensing business for mobile games, where he led a portfolio of over 20 games with 5-6 product releases annually. Titles Scott shipped while at Disney included Frozen Free Fall, Star Wars: Uprising, Disney Magic Kingdoms and Disney Crossy Road. He's been Amber's Head of Product Development since 2016.


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Adjusting to Remote - L&D, Recruitment & CSR - Amber Studio People Ops Team

  1. Best Practices during COVID-19 forced remote environment in Recruitment, L&D and CSR programs
  2. Amber Case Study: actions & lessons
We'll share insights on:
  • IT Recruitment market: the challenges to recruit in time of pandemic and how the end to end recruitment process adjusted to remote
  • L&D: Transforming L&D programs to meet current needs, bring value and support the organization, all in online.
  • CSR: making the shift from live projects to online CSR.
Webinar Ana Pohrib

Ana Pohrib

Head of PeopleOps @ Amber

Webinar Andreea Motoc

Andreea Motoc

Learning & Development Manager @ Amber

Webinar Mariana Lupuianu

Mariana Lupuianu

Senior IT Talent Acquisition Lead @ Amber


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The Reemergence of Premium Game Design


This time, Solo, our Creative Director here in Bucharest will take the lead.
If you're a Game Designer or aspiring to get there, this one is for you!

Theme: How streaming, cloud and subscription services are shifting game design back to its roots.

You'll want to join to find out juicy insights about:
  • Similarities between the gaming and the traditional entertainment mediums.
  • How gaming can tap into new audiences and create new experiences.
  • A glimpse into your future living room.
Webinar Solomon

Ionut-Gabriel Solomon

Creative Director @ Amber

With an impressive career in the world of gaming, Solo joined us 6 years ago as a Game Designer, and now he’s our Head of Design, always dedicated to be a mentor not only for his people, but also for our Amber Academy events. When in comes to Game Design, there’s no doubt that he’s the one you should always go to.


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Building Studios with Junior Talent


For this one, Jorge, our General Manager of Amber Mexico talked about “How to set up a successful studio with Jr. Talent through the years.” It's a great topic for Product Managers, Product Owners or entrepreneurs in gaming startups.

After this webinar you'll gain knowledge about:
  • The Latin American market
  • The process of commuting to being a studio with the community as solid foundation
  • The mindset game to really succeed
Webinar Jorge Suarez

Jorge Suárez Basáñez

General Manager @ Amber Mexico


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Modern Production Fundamentals


This time, Mike Doom, Executive Producer and Game Director, was our guest speaker.

Theme: Modern Production Fundamentals 🎮🎮

You'll get insights on:
  • Understand what it takes to be a Producer of Today
  • How to organize a team for maximum efficiency
  • How to structure and pace workflow in development and live ops
  • A warchest of proven F2P tactics from Mike's mobile and social playbook
Webinar Mike Doom

Mike Doom

Producer and game director

Mr. Doom, aka Pagano, is a long time producer and game director who's successfully lead production operations for dev, pub and licensor organizations. He is a pioneer of the mobile and F2P spaces and has a strong pedigree for shipping on time and above quality. With a strong drive to “always be shipping”, Mike's large catalog of work has put smiles on the faces of hundreds of millions of players around the world, across all walks of life. Some of Mr. Doom’s latest releases include Blair Witch, John Wick Hex, Rambo: Last Click, and


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How to Have a very Successful FTP Game


Are you interested in Live-Ops? If so, then this one is for you! Bill is one of the coolest mentors in the industry, with great knowledge & expertise. Star Wars: Galaxy of Heroes, FarmVille, Mafia Wars & Zynga Poker are just some of the projects that Bill delivered through the years.

  • Basics of Live Ops
  • Weekly services
  • Systems not features
  • Content hell
  • Work backwards- how do I run year 3?
  • Don't reinvent the wheel
  • Good companies
  • Why Game Designers should actually care
Webinar Bill Mooney

Bill Mooney

CEO @ Proteus Games


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Finding Creative Ways to Get the Deal


If you're a Biz Dev, a Producer or interested in Pitch tips & tricks, you should totally catch all the juicy insights that Louis revealed!

  • What to do to get the deal and how to make it work
  • “WIN” mindset -how to prepare your pitch for win
  • How should the presentation look like
  • How you communicate with the publisher in order to get the deal
Webinar Louis

Louis Rene Auclair

CEO @ Rocketride Games