Our Story

An Illustrated Timeline of Amber’s History.

September 6th, 2018

Rumble Heroes launches worldwide, featured by Apple and Google.

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July 2018

New partnerships started: Outfit7, Annapurna Interactive, Rovio, Roblox, That Game Company.

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May 2018

Amber Academy completes the first round of game dev classes offered to high school students.

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March 2018

 Mihai Sfrijan joins the Amber team as Head of Studios.

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February 2018

Amber celebrates its 5th anniversary!

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June 2017

New partnerships started with Epic, Universal and Gameloft.

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May 2017

New departments created: Tools Engineering, Live Ops, Amber Labs.

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April 2017

New offices opened in Los Angeles and San Francisco.

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March 31, 2017

Mihai Pohontu joins the company as a CEO of Amber.

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October 2016

Starts the Bitlikes project. Tap Busters game is signed by Carbon and Amber delivers engineering support.

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September 2016

Amber is the main sponsor of DevPlay, the first Romanian game development conference. Amber spins out its studio into a separate legal entity called Lorraine.

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August 2016

Moving to Charles De Gaulle Plaza, our shiny new office.

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June 2016

The Live Ops projects transition to the Amber R&D group under a new production model.

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April 2016

The first expat joins the Amber team as Art Director (the first of many!).

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March 2016

We sign the lease for our fifth location and move preparations begin.

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January 2016

The TBM concept moves into Pre-Production. Link Twin is selected for the Prototype phase. Google Tango project is chosen for innovation research.

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December 2015

The “Amber Game Jam” is organized, a 24 hours hackathon, which generates the Link Twin concept. Little Leader is released and submitted to Apple. Amber is prime instigator of the effort to create a Romanian game developer conference via RGDA.

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November 2015

Carbon is founded, an incubator for the local games industry, led by former Amber Head of Development, Catalin Butnariu.

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October 2015

Studio develops the “Fighters vs Builders” prototype, subsequently killed in Greenlight. The “Turn-Based MOBA” concept emerges out of Ideation.

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August 2015

We initiate discussions on improving the production model for Cinderella live ops. Also, aquired a new office space to accommodate QA growth.

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June 2015

Starts the Glu collaboration, developing Little Leader for the Apple Watch.

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March 2015

Cinderella Free Fall is released!

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January 2015

Think Stanford ideation approach implemented in the studio, which delivers a thousand concepts, some are funneled into the prototype phase.

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October 2014

We start a new engineering partnership.

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September 2014

Disney selects Amber as the studio for the Cinderella Free Fall project.

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June 17, 2014

Tudor Postolache joins Amber as the Head of QA. We start working on the pitch for our first studio project, Cinderella Free Fall. For the next following months, we work on creating a worthy first playable prototype.

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June 17 2014

Gabriel Stancu joins the studio team as a lead producer.

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April 2014

We move in our fourth location and the first proper office space (not an apartment!), on Copilului St.

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March 2014

Our website is launched. We also hit our first $1 million in revenue since inception.

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February 2014

We began on-boarding our second client, Kixeye.

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January 2014

We start to look actively for our fourth office as the current one couldn’t accommodate our growth anymore.

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November 2013

“The Studio” is established! The ideation and original IP team is created and we start hectically prototyping various game concepts.

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October 2013

Meeting Mobility Team – We start working on Frozen Free Fall to help them out.

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September 2013

8 developers in house, new hires undergoing, new projects in pipeline. 6 testers still for internal needs

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August 2013

The QA department is established!

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July 23, 2013

We move into our third office, a larger space ready for more people.

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March 23, 2013

The first SOW is signed!

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March 1, 2013

We move in our first office – a studio with 3 computers and 3 employees. Two weeks later we move into a slightly larger apartment, to accommodate new hires.

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February 23, 2013

Amber is created as a legal entity and starts on-boarding its first business partner! The projects discussed are platform conversions.

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